Video Game Design: Conventions: An Open Learning Guide
If not stated otherwise here as a general rule, all guidelines from Wikibooks:Manual_of_Style are in effect. There are two indexed: A chapter-by-chapter version and a all-in-one page version
If not stated otherwise here as a general rule, all guidelines from Wikibooks:Manual_of_Style are in effect.
There are two indexed: A chapter-by-chapter version and a all-in-one page version (via transclusion). New pages should be added to both.
A chapter indexed from the main page should be on one Page. However, no single page should be larger than about 30k. Larger pages should be split up.
By adding contributions, try to help us give some structure to the book, do so by creating as much different and separate chapters/sections and sub-sections possible using unique (if doable) specialized topics so to give the reader the most complete and logic understanding of the language, your are also encouraged to add empty ones, so future contributors my add to them.
Every person making non-trivial changes to this book may add themselves to the Authors section. This can be done by adding your name/alias and including a link to one of your wikimedia page, web-page or an active email address where you can be reached.
We are using level 1 headers (=header=) for the parts. To allow transclusion, main submodules should always start with and have at most 1 level 2 header (==header==).
To allow adoption from other sources, there is no mandatory brace / indentation style throughout the book for code examples. However, please be consistent within one example.
There is a non adoption of a single standard on styles (ie: brace style) so to make the work of importing any other snips of code easier, it also shows readers all the options they can make, so you can use the style you prefer and modify any existing code on the book, but authors are not expected to follow a particular style.
If a proposed issue is not contested, debated or altered in 7 days it should be moved out of the Proposed section as adopted.
Source and licence
Text adapted from Video Game Design/Conventions by Wikibooks contributors under CC BY-SA 4.0. Paragraphs have been selected and abridged, and formatting adjusted. This adapted text is shared under the same licence. Contributor history.