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Expensive Planetarium: Game Guide, Developer and Facts

Expensive Planetarium — video game guide with key facts, developer and background.

By the Pop Culture Files editorial team3 min read✓ Fact-checked
Expensive Planetarium
Joi Ito from Inbamura, Japan via Wikimedia Commons · CC BY 2.0

Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, Spacewar! was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making Spacewar! the first known video game to be played at multiple computer installations. The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited weaponry and fuel for maneuvering, and the ships remain in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common tactic. Ships are destroyed when they collide with a torpedo, the star, or each other. At any time, the player can engage a hyperspace feature to move to a new and random location on the screen, though in some versions each use has an increasing chance of destroying the ship instead. The game was initially controlled with switches on the PDP-1, though Bob Saunders built an early gamepad to reduce the difficulty and awkwardness of controlling the game. Spacewar! is one of the most important and influential games in the early history of video games. It was extremely popular in the small programming community in the 1960s and the public domain code was widely ported to and recreated on other computer systems at the time, especially after computer systems with monitors became more widespread towards the end of the decade. It has also been recreated in more modern programming languages for PDP-1 emulators. It directly inspired many other video games, such as the first commercial arcade video games, Galaxy Game and Computer Space (both from 1971), and later games such as Asteroids (1979). In 2007, Spacewar! was named to a list of the ten most important video games in history, which formed the start of the game canon at the Library of Congress, and in 2018 it was inducted into the World Video Game Hall of Fame by The Strong and the International Center for the History of Electronic Games.

Quick facts about Expensive Planetarium

  • Title: Expensive Planetarium
  • Released: 1962
  • Type: Video game
  • Wikidata ID: Q2079937

Compiled from public Wikipedia and Wikidata data. Details can change over time.

Frequently asked questions

What is Expensive Planetarium?

Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others.

What kind of video game is Expensive Planetarium?

Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others.

When was Expensive Planetarium released?

Expensive Planetarium was released in 1962.

Sources

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