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Game Design archive — Page 2

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Loading screen: History and Key Facts

A loading screen is a screen shown by a computer program, very often a video game, while the program is loading (moving program data from the disk to RAM) or initializing.

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Loot box: History and Key Facts

In video games, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, rangin

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Parallax scrolling: History and Key Facts

Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance.

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Video game music: History and Key Facts

Video game music (VGM) is the soundtrack that accompanies video games.

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Scrolling: History and Key Facts

In computer displays, filmmaking, television production, video games and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally

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Skybox (video games): History and Key Facts

A skybox is a method of creating backgrounds to make a video game level appear larger than it really is.

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Side-scrolling video game: History and Key Facts

A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right.

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Sprite (computer graphics): History and Key Facts

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game.

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Toys-to-life: History and Key Facts

Toys-to-life is a video game feature using physical figurines or action figures to interact within the game.

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Vertically scrolling video game: History and Key Facts

A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the t

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Yellow paint in video games: History and Key Facts

In video game design, yellow paint (also the subject of the yellow paint debate or discourse) is the use of clearly visible markers in level design to hint to players where to go or what to do, s

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Affinity space: History and Key Facts

An affinity space is a place where learning happens.

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Lusory attitude: History and Key Facts

Lusory attitude is the psychological attitude required of a player entering into the play of a game.

A fresco by Cesare Maccari (1840-1919) depicting Roman senator Cicero (106-43 BCE) denouncing Catiline's conspiracy to overthrow the Republic in the Roman senate. (Palazzo Madama, Rome).

Procedural rhetoric: History and Key Facts

Procedural rhetoric or simulation rhetoric is a rhetorical concept that explains how people learn through the authorship of rules and processes.

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Technology tree: History and Key Facts

In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can unlock (most typically representing the research

Rock, paper, scissors takes the place of a coin toss as U.S. Sailors from Guided Missile Frigate USS Reuben James and Royal Brunei Armed Forces shared some friendly competition during a sports day event. Both countries competed in soccer, softball, football, volleyball and tug-o-war. Sports day came after the closing c

Simultaneous action selection: History and Key Facts

Simultaneous action selection, or SAS, is a game mechanic that occurs when players of a game take action (such as moving their pieces) at the same time.