Video Game Design: Design: An Open Learning Guide
Creating a video game is no simple task, it is the step that requires the most creative effort and artistic vision. This chapter will help you get through it. The most important task in any
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Creating a video game is no simple task, it is the step that requires the most creative effort and artistic vision. This chapter will help you get through it. The most important task in any

In video games, a level (also referred to as a map, mission, stage, course, zone, area, or round, depending on context) is any virtual space available to the player character during the course of

In tabletop games and video games, game mechanics define how a game works for players.

A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences.

Video game design is the process of designing the rules and content of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production

Video game art is a form of computer art that uses video games as an artistic medium.

Programming is the way you put your concept in practice, how you build your game. There are a wide variety of programming languages. These languages will be covered in more detail later on.

There are many genres (type classification) of games, each one within its own defined domain, that commonly will have sub-domains (in a tree like form). All the games in a particular genre t

Video games have many different forms, from old arcade games to small hand held devices, simple flash games you play online to the newest hit for one of the big names in the industry that ca

You can verify who has contributed to this book by examining the history logs at Wikibooks (http://en.wikibooks.org/). Video games have many different forms, from old arcade games to small h

Bushnell's Law or Nolan's Law is an aphorism often attributed to Atari founder Nolan Bushnell, on the subject of video game design: All the best games are easy to learn and difficult to master.

Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where the player must pay a subscription at regular i

Before you consider implementing your design one thing that you should ponder as you consider implementation is how costly it will be, in time and money. You can monetize you game design (co

Game creators are by definition artists since they produce creative works. To say games have no utilitarian use is a misconception of the art. Video games go above art and have a particulari

Game creators are by definition artists since they produce creative works. To say games have no utilitarian use is a misconception of the art. Video games go above art and have a particulari

If not stated otherwise here as a general rule, all guidelines from Wikibooks:Manual_of_Style are in effect. There are two indexed: A chapter-by-chapter version and a all-in-one page version

With the advent of full digital distribution, allied to the pay-to-play meme born in the WEB and extended into a art form in Massively multi-player on-line games, the concepts fast overtook

The importance of having a good portfolio of conceptual art in the early steps of game implementation is extremely important not only to permit a richer visualization of the concept but to c

Video games have many different forms, from old arcade games to small hand held devices, simple flash games you play online to the newest hit for one of the big names in the industry that ca

In today's world no one does large commercial level games just for fun any more, especially in the PC architecture (or at least we rarely learn more about those crazy people after the beta s

It's a good question, and a common question, one that you can spend a great deal of time arguing over. The definition, conscious or not, will influence how one decides to design a game. So i

CG artists (also known as computer graphics artists) create 2D and 3D art, usually for cinema, advertising or animation movies.

A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running.

A cooperative video game, often abbreviated as co-op video game, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE

A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay.

Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content for free.

Video game art design is a subset of game development involving the process of creating the artistic aspects of video games.

Before you consider implementing your design one thing that you should ponder as you consider implementation is how costly it will be, in time and money. You can monetize you game design (co

A game's framework is basically all the programming that goes into the creation of the game but does not directly implement any of the gameplay. This can be the code that manages the display

Graphics is the common name for the visual presentation of the game environment and its components. Creating the visual environment begins generally with the concept artist, that in accordan

If the game requires a 3D environment, it signifies that it will use a 3D view that is characterized by the use of polygon based graphics. Polygons are flat shapes and in a low count (low re

Artificial intelligence is what make your game world come alive and gives your in-game creatures a mind of their own. AI also allows the difficulty of the game to change either by having a u

The concept is defined as the process of procedurally generating any type of 2D/3D geometry, textures, scripts or sound, even using a randomization seed. To date this technique is primarily

Having the game include small, even if repetitive details will provide a richer experience, be it a gush of wind, a dust mote, flies over a trashcan, a leaf floating in the wind can be as po

To develop a game you may need not only qualified personal is special tasks, like graphics designers but you will have also to consider the software for editors (for creating things such as

Though there are many different types of video games, there are a few properties that are constants: Every game requires at least one player, every game gives the player at least one challen

In this chapter we will go over some theories of game design which are not officially recognized but are reasonable and can be proven. If these theories are correct then it will make designi

A game design document (GDD) is a highly descriptive living software design document of the design for a video game.

Game feel is the intangible, tactile sensation experienced when interacting with video games.

In computers, lag is delay (latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client.