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Game DesignPage 2

Sourced game design reference: history, people and documented cultural context.

Editorial graphic for: Video Game Design: Conventions: An Open Learning Guide

Video Game Design: Conventions: An Open Learning Guide

If not stated otherwise here as a general rule, all guidelines from Wikibooks:Manual_of_Style are in effect. There are two indexed: A chapter-by-chapter version and a all-in-one page version

Editorial graphic for: Video Game Design: Components: An Open Learning Guide

Video Game Design: Components: An Open Learning Guide

Game creators are by definition artists since they produce creative works. To say games have no utilitarian use is a misconception of the art. Video games go above art and have a particulari

Editorial graphic for: Video Game Design: Chapters: Theory: An Open Learning Guide

Video Game Design: Chapters: Theory: An Open Learning Guide

Game creators are by definition artists since they produce creative works. To say games have no utilitarian use is a misconception of the art. Video games go above art and have a particulari

Editorial graphic for: Video Game Design: Chapters: Implementation: An Open Learning Guide

Video Game Design: Chapters: Implementation: An Open Learning Guide

Before you consider implementing your design one thing that you should ponder as you consider implementation is how costly it will be, in time and money. You can monetize you game design (co

Editorial graphic for: Buy-to-play: History and Key Facts

Buy-to-play: History and Key Facts

Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where the player must pay a subscription at regular i

Editorial graphic for: Bushnell's Law: History and Key Facts

Bushnell's Law: History and Key Facts

Bushnell's Law or Nolan's Law is an aphorism often attributed to Atari founder Nolan Bushnell, on the subject of video game design: All the best games are easy to learn and difficult to master.

Editorial graphic for: Video Game Design: Chapters: Getting Started: Print Version: An Open Learning Guide

Video Game Design: Chapters: Getting Started: Print Version: An Open Learning Guide

You can verify who has contributed to this book by examining the history logs at Wikibooks (http://en.wikibooks.org/). Video games have many different forms, from old arcade games to small h

Editorial graphic for: Video Game Design: Chapters: Getting Started: An Open Learning Guide

Video Game Design: Chapters: Getting Started: An Open Learning Guide

Video games have many different forms, from old arcade games to small hand held devices, simple flash games you play online to the newest hit for one of the big names in the industry that ca

Editorial graphic for: Video Game Design: Archetypes: An Open Learning Guide

Video Game Design: Archetypes: An Open Learning Guide

There are many genres (type classification) of games, each one within its own defined domain, that commonly will have sub-domains (in a tree like form). All the games in a particular genre t

Editorial graphic for: Video Game Design: Programming: An Open Learning Guide

Video Game Design: Programming: An Open Learning Guide

Programming is the way you put your concept in practice, how you build your game. There are a wide variety of programming languages. These languages will be covered in more detail later on.

Editorial graphic for: Video game art: History and Key Facts

Video game art: History and Key Facts

Video game art is a form of computer art that uses video games as an artistic medium.

Editorial graphic for: Video game design: History and Key Facts

Video game design: History and Key Facts

Video game design is the process of designing the rules and content of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production

Editorial graphic for: Nonlinear gameplay: History and Key Facts

Nonlinear gameplay: History and Key Facts

A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences.

Editorial graphic for: Game mechanics: History and Key Facts

Game mechanics: History and Key Facts

In tabletop games and video games, game mechanics define how a game works for players.

Editorial graphic for: Level (video games): History and Key Facts

Level (video games): History and Key Facts

In video games, a level (also referred to as a map, mission, stage, course, zone, area, or round, depending on context) is any virtual space available to the player character during the course of

Editorial graphic for: Video Game Design: Design: An Open Learning Guide

Video Game Design: Design: An Open Learning Guide

Creating a video game is no simple task, it is the step that requires the most creative effort and artistic vision. This chapter will help you get through it. The most important task in any