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24 Game, Single Digits, a Card Game for Teaching Arithmetic: Museum Object and Cultural History

24 Game, Single Digits, a Card Game for Teaching Arithmetic: date made: 1996. maker: Suntex International Inc.. Object Name: game.

Published by Pop Culture Files••3 min read•Automatically generated · review not guaranteed
AI-generated editorial illustration — not a photograph of the subject
AI-generated editorial illustration — not a photograph of the subject

The object in the museum catalogue

For decades, teachers drilled American school children using flash cards that gave simple arithmetic problems. The advent of inexpensive electronic calculators in the 1970s made it possible to do much routine arithmetic automatically. To teach school children the meaning of basic operations, new devices were introduced, including this form of flash card. In the 24 Game, the answer to the problem is always 24. A player’s task is to find out how numbers can be combined in simple arithmetic operations to reach this result.

According to the instructions, players select 12 to 24 cards to place in a pile at the center of a table. A player who sees a solution to the top card touches it. If his or her solution is correct, the player wins the card. Once it is taken, the next card is in play. The combinations on the cards are classed as easy (one white dot), medium (two red dots) or difficult (three gold dots). Once all the cards have been played, players add up the point value of their cards, with one point for each easy card, two for medium cards, etc. The original set reportedly had 24, 48, and 24 of these kinds of cards. This example has only 14 easy cards, 34 medium ones, and 23 difficult ones remaining.

There are also two flat paper sleeves, each of which holds a card. The sleeve covers one quadrant. When cards in sleeves are used, the goal of the game becomes finding one number that can make 24 on all of the cards (ignoring the numbers covered by the sleeve). A complete set includes four sleeves. This set also includes an instruction leaflet.

A mark on the top of the box reads: 24 (/) GAME (/) SINGLE DIGITS (/) EDITION (/) Builds Fast Minds TM. A mark on the side of the box and on the instructions reads: Suntex International, Inc., 118 North Third St., Easton, PA 18042, [copyright symbol] 1989, 1993, 1996. Another mark on the side of the box reads: MADE IN THE USA. A mark on the bottom of the box reads: #3397.

Materials, dates and provenance

  • date made: 1996
  • maker: Suntex International Inc.
  • Object Name: game
  • Physical Description: paper (overall material)
  • Measurements: overall: 6.5 cm x 12.7 cm x 12.7 cm; 2 9/16 in x 5 in x 5 in
  • place made: United States: Pennsylvania, Easton
  • Subject: Games
  • web subject: Mathematics
  • ID Number: 2008.0038.01
  • accession number: 2008.0038
  • catalog number: 2008.0038.01
  • Credit Line: Gift of Benjamin C. Messner
  • Data Source: National Museum of American History

Sources and reuse

Catalogue descriptions and facts adapted from National Museum of American History through the Smithsonian's official Open Access dataset. This record explicitly marks its metadata CC0 1.0; formatting and selection have been changed.

Sources

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